Creating environments for "The Lighthouse"
+ Developing level layouts based on gameplay requirements and concept images
+ Creating modular architectural geometry
+ Creating props and set dressing
+ Creating textures
+ Developing materials/shaders to achieve the desired look and streamline content creation
+ Lighting the environments
+ Developing UE4 Blueprints to streamline content creation
+ Creating particle effects
+ Optimizing assets created by contractors
+ Developing techniques for creating custom environmental effects
+ Creating post-process effects
+ Creating 3D, real-time environments in Unreal Engine 4
+ Selling my assets online on the Unreal Engine Marketplace and Cubebrush
+ Working with individuals, companies, and small teams to create environments for their projects
+ Used creative and technical skills to wow clients and win projects for the company by producing high-quality, atmospheric visuals within tight deadlines
+ Trained coworkers in the use of visualization software including 3ds Max, mental ray, Unreal Engine 4, and Photoshop, which improved the speed at which visual content was produced
+ Quickly became fluent in new software and created efficient pipelines and workflows for transferring assets between engineering and art tools
+ Envisioned and created layouts and designs for industrial, transit, and commercial facilities with the collaboration of architects and engineers
+ Popularized the use of 3D art for the use of proposals, which increased the number of successful project bids